PHYSICS 2 · MOTION
Standalone offline study guide · version 1.2
PHYSICS · YEAR 2 TTO · CHAPTER 2

Motion

Study the concepts, diagrams and graphs. Practise every calculation with a formula, a unit conversion and a clearly explained final answer. Use the interactive labs, then check your understanding with test questions.

Book-led theoryVisual graphsStep-by-step calculationsFormula rearrangingInteractive experiments100% offline
5Core learning sections
6 stepsASKED → GIVEN → FORMULA → CONVERT → CALCULATE → ANSWER
OfflineNo account, internet or external libraries
How to use this study guide

Work through the five chapter sections in order. After each topic, predict an answer before you reveal the worked solution. Run the interactive graphs and practise rearranging equations. Finally, use the learning-goal checklist and question bank. All calculations use the Year 2 TTO symbols s, v, t and a.

CHAPTER 2 · FOUNDATIONS

2.1 · Motion and distance

Start with motion, distance, time, quantities and the distinction between distance travelled and displacement.

An object is moving when its position changes over time.Physics describes motion with measurable quantities and units.You need to know which symbol describes each quantity.

1Quantities and units

QuantitySymbolSI unitSymbol for unit
Distance travelledsmetrem
Timetseconds
Speedv (average: vavg)metre per secondm/s
Accelerationametre per second squaredm/s²
Distinguish symbols from units: in s = 120 m, the letter s is the symbol for distance, while m is the unit metre. In t = 10 s, the symbol s after the number means seconds.

2Distance versus displacement

Walking around a rectangular building
BUILDINGStart = End4 m2 m4 m2 m

The blue path is the distance travelled.The displacement connects the start to the finish; here that straight-line displacement is zero.

Distance travelled

The whole length of the route: 4 + 2 + 4 + 2 = 12 m.
Distance cannot be negative.

Displacement

The change in position from start to end, including direction: 0 m after a complete lap.

Worked example · A return walk
ASKED
Total distance travelled, and displacement.
GIVEN
Walk 4 m east, 2 m north, 4 m west and 2 m south.
FORMULA
Distance = sum of every path segment. Displacement = final position − starting position.
CONVERT UNITS
All segments are already in metres.
CALCULATE
Step 1: Distance = 4 + 2 + 4 + 2 = 12 m.
Step 2: Final position = starting position.
Step 3: Displacement = 0 m.
ANSWER + UNIT
Distance = 12 m; displacement = 0 m.
Careful: average speed uses total distance travelled, not displacement. Average velocity uses displacement. These are not always the same.
CHAPTER 2 · CALCULATING SPEED

2.2 · Speed and average speed

Based on the source lesson on speed, average speed, converting units, displacement and rearranging s = vt.

Speed tells us how much distance is travelled per unit of time.The speedometer shows instantaneous speed; a journey calculation usually gives average speed.

vavg = stotal / ttotalAverage speed (m/s) = total distance travelled (m) ÷ total time (s)

Find speed

v = s / t

Divide distance by time.

Find distance

s = v × t

Multiply speed by time.

Find time

t = s / v

Divide distance by speed.

Formula triangle: speed – distance – time
svtCover the unknownto find the formula.Top: divideBottom: multiply
Worked example · Cycling to school
ASKED
Average speed vavg in m/s and km/h.
GIVEN
Distance s = 450 m; time t = 30 s.
FORMULA
vavg = s / t.
CONVERT UNITS
Distance and time are already SI units.
CALCULATE
Step 1: v = 450 m ÷ 30 s = 15 m/s.
Step 2: 15 m/s × 3.6 = 54 km/h.
ANSWER + UNIT
vavg = 15 m/s = 54 km/h.

1Converting speed

km/h → m/s

Divide by 3.6

72 km/h ÷ 3.6 = 20 m/s

m/s → km/h

Multiply by 3.6

12 m/s × 3.6 = 43.2 km/h

Unit conversion calculatorTRY IT
72 ÷ 3.6 = 20 m/s

2Scientific notation

Very large or small results are easier to read with powers of ten.
For example, 72,000 m = 7.2 × 10⁴ m.
Always retain the unit; changing the notation does not change the quantity.

CHAPTER 2 · CHANGING SPEED

2.3 · Acceleration and deceleration

Source lesson: changes in speed over time, the unit m/s², and areas under speed–time graphs.

An object accelerates when its velocity changes.When it slows down in the same direction, acceleration is negative (deceleration).

a = Δv / Δta = acceleration (m/s²); velocity in m/s; time interval Δt in s

Constant speed

A horizontal v–t graph means a = 0 m/s².
Every second, the object covers the same distance.

Constant acceleration

A straight upward or downward v–t line means speed changes by the same amount every second.

Worked example · From rest to 20 m/s
ASKED
Acceleration a.
GIVEN
vinitial = 0 m/s; vfinal = 20 m/s; Δt = 4 s.
FORMULA
a = Δv / Δt.
CONVERT UNITS
Both speeds are already in m/s and time in s.
CALCULATE
Step 1 – Find velocity change: Δv = 20 − 0 = 20 m/s.
Step 2 – Divide by time: a = 20 m/s ÷ 4 s = 5 m/s².
Step 3 – Interpret: Every second, the speed increases by 5 m/s.
ANSWER + UNIT
a = +5 m/s².
Why m/s²? Acceleration is the change in speed per second. Dividing a speed in m/s by time in seconds gives (m/s) / s = m/s². It is not the same as speed.

1Find the distance from a v–t graph

s = area under the v–t graphConstant speed: rectangle v × t. Uniform acceleration from rest: triangle ½ × v × t.

For the 0 → 20 m/s example, the triangular area is ½ × 20 m/s × 4 s = 40 m. You will explore this with adjustable starting and final speeds in the Speed–Time Graph Lab.

CHAPTER 2 · GRAPHS

2.4 · Reading and drawing motion graphs

Source lesson: constant speed, increasing speed, average speed, slope and areas under velocity–time graphs.

A distance–time (s–t) graph shows how much distance has been travelled. A speed–time (v–t) graph shows how fast the object moves.Do not confuse their slopes.

On a distance–time graph

The gradient (slope) gives speed: v = Δs / Δt.

A steeper line means greater speed.Curved lines mean changing speed.

On a speed–time graph

The gradient gives acceleration: a = Δv / Δt.
Here Δv = vfinal − vinitial.

The area underneath gives distance travelled when velocity remains non-negative.

vavg = (vinitial + vfinal) / 2Use this midpoint formula only for constant acceleration, with no change of direction.
Worked example · Speed increases from 10 to 30 m/s
ASKED
Average speed, acceleration and distance covered.
GIVEN
vinitial = 10 m/s; vfinal = 30 m/s; t = 4 s; uniform acceleration.
FORMULA
vavg = (vinitial + vfinal)/2; a = Δv/Δt; s = vavg × t.
CONVERT UNITS
All quantities are in SI units.
CALCULATE
Step 1 – Average speed: (10 + 30) ÷ 2 = 20 m/s.
Step 2 – Acceleration: (30 − 10) ÷ 4 = 5 m/s².
Step 3 – Distance: 20 m/s × 4 s = 80 m.
Step 4 – Check the area: rectangle = 10 × 4 = 40 m, triangle = ½ × 20 × 4 = 40 m; total = 80 m.
ANSWER + UNIT
vavg = 20 m/s; a = 5 m/s²; s = 80 m.

1Draw a distance–time graph from calculated points

For constant acceleration from rest to 20 m/s in 4 s, the distance after each second is s = ½ at², with a = 5 m/s².
This expression is derived from the triangular area of the v–t graph; it is not a separate rule you must memorise for every motion.

Elapsed timeDistance travelledHow to calculate
0 s0 m½ × 5 × 0²
1 s2.5 m½ × 5 × 1²
2 s10 m½ × 5 × 2²
3 s22.5 m½ × 5 × 3²
4 s40 m½ × 5 × 4²
Graph reading tip: Mark time on the horizontal axis. Add quantity and unit to both axes, such as “Time (s)” and “Distance (m)”. Do not join points with random zigzags: draw a smooth curve if acceleration is uniform.
CHAPTER 2 · ROAD SAFETY

2.5 · Stopping distance

Source lesson: thinking distance, braking distance, speed dependence, traffic hazards and the two-second rule.

A driver continues moving during the reaction time.Only after that does braking reduce the speed.These two distances add up to the stopping distance.

sstopping = sthinking + sbrakingsthinking = v × treaction; sbraking = ½ × v × tbraking for steady braking to rest

Thinking distance

The driver sees, recognises and responds to a danger, while speed remains approximately constant.
On a v–t graph: rectangle.

Braking distance

The brakes reduce the car's speed from the starting speed to zero.
For constant deceleration: triangle.

Worked example · Thinking + braking distance
ASKED
Total stopping distance.
GIVEN
v = 35 m/s; reaction time = 1.0 s; uniform braking time = 3.5 s.
FORMULA
sthinking = v × treaction; sbraking = ½vtbraking; sstop = sthinking + sbraking.
CONVERT UNITS
Speed is already in m/s; times are in seconds.
CALCULATE
Step 1 – Rectangle: 35 × 1.0 = 35 m thinking distance.
Step 2 – Triangle: ½ × 35 × 3.5 = 61.25 m braking distance.
Step 3 – Add: 35 + 61.25 = 96.25 m.
ANSWER + UNIT
Stopping distance = 96.25 m.

Reaction factors

Distraction, fatigue, poor visibility, alcohol and some drugs can delay a response.

Braking factors

Speed, road grip, tyre condition, brakes and slippery surfaces affect braking distance.

Double the speed

For the same braking deceleration, braking distance becomes four times as large, while thinking distance doubles if reaction time is unchanged.

The two-second rule: Choose a stationary marker. When the car ahead passes it, count two seconds. If you reach the marker sooner, increase your following distance. Bad road conditions call for a larger margin. This is a practical guideline, not a guarantee of stopping safely.
ESSENTIAL GRAPH SKILL · §2.3 · §2.4 · §2.5

One motion, three connected graphs: v–t, a–t and s–t

Do not memorise the graphs as separate pictures.They all describe the same moving object.

The relationship in three steps

1 · Start with the v–t graph (velocity against time).
The slope tells you the acceleration: a = Δv / Δt.A horizontal line means constant velocity and zero acceleration.
2 · Calculate the distance for EACH second.
The area under the v–t graph is the distance travelled when velocity stays non-negative.A rectangle: Δs = v × Δt.With a straight sloping line: Δs = ½(vstart + vend) × Δt (trapezium).Build the full distance by adding these areas: snext = sprevious + Δs.
3 · Plot s against t and compare with a–t.
Plot every cumulative distance at the correct time.Join the points smoothly when acceleration is constant; the s–t graph curves upwards for increasing speed.The slope of the s–t graph tells you speed; a steeper s–t line means a higher speed.The a–t graph is horizontal for constant acceleration; a negative a means slowing down when velocity is still positive.
Coupled simulation

Move the time marker: watch the shaded area become distance

Blue = v–t area (distance)Orange = accumulated s–t distanceGreen = a–t acceleration
1 · Velocity–time (v–t)
2 · Distance–time (s–t)
3 · Acceleration–time (a–t)
Instantaneous velocity—
Distance from v–t area—
Acceleration = v–t slope—

Construct the s–t graph one second at a time

Each row is another coloured strip or trapezium under the v–t graph.Select a row to jump to that second.

Time (s)v at start → end (m/s)Area for this second Δs (m)Total s (m)

Calculate a point yourself

Choose a whole second on the time slider.Calculate the total area from t = 0 to that moment, then enter the distance in metres.

Try the constant-acceleration example: v = 0 → 20 m/s in 4 s. The cumulative distances are 0, 2.5, 10, 22.5 and 40 m.

What must your graph show?

Constant speed: horizontal v–t, horizontal a–t at 0, straight rising s–t.Speeding up: rising v–t, positive a–t, s–t curve bends upwards.Slowing down: falling v–t, negative a–t until stopping, s–t becomes less steep and then horizontal.Reaction then braking: v–t rectangle (reaction distance) + triangle (braking distance); the s–t graph rises linearly, then bends towards horizontal.Units matter: v–t area has unit (m/s) × s = m; v–t slope has unit (m/s)/s = m/s²; s–t slope has unit m/s.
INTERACTIVE LAB · SPEED–TIME GRAPHS

Speed–Time Graph Lab

Change the starting speed, final speed and time.Read acceleration from the slope and distance from the coloured area.

Investigate a straight-line v–t graphINTERACTIVE
Velocity–time graph: shaded area = distance

Orange rectangle: initial speed × time.Blue triangle: half the change in speed × time.If speed falls, the blue triangle is subtracted from the initial rectangle.

Important: this lab models constant acceleration and non-negative speeds. If the object reverses direction, signed area is displacement and absolute area is distance. That extra case is not shown here.
INTERACTIVE LAB · DISTANCE–TIME GRAPHS

Distance–Time Graph Lab

Follow how a straight v–t line creates a curved s–t graph when speed increases.

Build two graphs for the same motionINTERACTIVE
Speed versus time
Distance versus time
Time (s)Speed (m/s)Distance from start (m)
INTERACTIVE LAB · ROAD SAFETY

Stopping Distance Lab

Adjust speed, reaction time and braking deceleration.Compare thinking and braking distances without hiding the formula steps.

Compare reaction distance and braking distanceINTERACTIVE
Rectangle + triangle on a speed–time graph
Doubling speed with unchanged reaction time and braking deceleration

Thinking distance is proportional to speed; braking distance is proportional to speed squared when deceleration stays constant.

INTERACTIVE LAB · ALGEBRA

Rearrange Formulas – Then Calculate

Make the unknown the subject.Use the same mathematical operation on both sides of an equation.

Start with s = v × t
s = v × t

To find v, divide both sides by t.

v = s / t
Find time instead
s = v × t

To find t, divide both sides by v.

t = s / v
Ten rearranging questionsTRY IT

Choose a question and type the formula, e.g. t=s/v.
Use * for multiplication and / for division.

s = v × t
Unit check: rearranged formulas must be consistent. For example, t = s / v has units metres ÷ (metres/second) = seconds.
INTERACTIVE LAB · HUMAN RESPONSES

Reaction Time Lab

Test your response to a visual signal.The measured time is only this simple screen response, not a prediction of how long you would need to respond while driving.

Wait for the green light, then tapTRY IT
Press Start to begin

This practical can help you understand reaction time.Real traffic reactions depend on attention, visibility and several other factors.

QUICK REFERENCE

Formula Cards and Units

Choose the correct formula before substituting the numbers.Keep a clear distinction between a quantity symbol and a unit.

Average speed

vavg = s / t

Speed in m/s; s in m; t in s.

Distance

s = v × t

m = (m/s) × s.

Time

t = s / v

s = m ÷ (m/s).

Acceleration

a = Δv / Δt

m/s² = (m/s) ÷ s.

Average speed, uniform acceleration

vavg = (vi + vf)/2

Use when acceleration is constant.

Braking distance

sb = ½vtb

Area of the braking triangle.

Units: 1 km = 1000 m; 1 h = 3600 s; km/h ÷ 3.6 = m/s. Scientific notation: 2.4 × 10³ m = 2400 m. A distance-time graph slope has unit m/s; a velocity-time slope has unit m/s².
TEST PREPARATION

Learning Goals Checklist

Tick each skill after you can explain it and solve an example without looking at the solution.

0 / 0 goals mastered

Physics concepts

Calculations and graphs

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CONCEPT QUIZ · R & I

R questions and I questions

R = Recall / Reproduction. I = Insight / Interpretation.Practise both remembering a rule and applying it to a new situation.

R / I

Select a category or start the quiz.

Select an answer to check your reasoning.
ACTIVE RECALL · FLASHCARDS

Physics Flashcards

Look at the front, say your answer out loud, then flip the card to check it.Repeat the difficult cards.

Question
Flashcard
Click to reveal the answer

T1 · T2 · CHALLENGE

Practice Exam and Step-by-Step Answers

Choose topics and difficulty, enter numerical answers and reveal complete worked solutions. A new set does not change the explanations in the guide.

Applied investigations

These longer tasks combine several skills.Use the six-step calculation method for every part.